Games that boost performance :

Sugar, Steve.

Games that boost performance : [30 ready-to-use group activities] / Steve Sugar and Carol Willett. - San Francisco, CA : Pfeiffer, c2005. - xvi, 356 p. : ill. ; 28 cm. + 1 CD-ROM (4 3/4 in.)

Getting the most from this resource -- Engaging grim grownups -- Identify performance-improvement goals -- Typical workplace situations -- Selecting your game -- Developing game content -- Setting up and running a game -- Post-game debriefing: harvesting learning through facilitation -- Keys to effective learning -- Final thoughts -- 30 games to boost performance -- Best of the wurst -- Cash box -- Champions -- Clue less -- Counter intelligence -- Double play -- Dragon squares -- Floor plan -- Floor teams -- Friendly persuasion -- Ghostwriter -- Hard case -- Having a bad hair day -- The hello effect -- Improbable headlines -- Initial assumptions -- Listen up -- Newscast -- Passport -- Proxy -- Rear view mirror -- Sandwiches -- Scavenger bingo -- Second mouse gets the cheese -- Smack down -- Speed dial -- Splitting hares -- Tattoo -- Team poker -- Virtual X-change.

Games that boost individual and team performances. Shows how these games can enhance a team's ability to prioritize, problem solve, communicate, collaborate, and reach effective decisions.


System requirements: PC with Microsoft Windows 98SE or later; Mac with Apple OS version 8.6 ot later.

0787971359 (pbk. : alk. paper) 9780787971359 (pbk. : alk. paper)

HD30.26.S837 2005


Management games.
Achievement motivation.
Organizational effectiveness.
Organizational learning.
Performance.
Employees--Training of.
Achievement motivation.
Employees--Training of.
Management games.
Organizational effectiveness.
Organizational learning.
Performance.

HD30.26 / .S837 2005

658.4/0353